Tile Surgeon
Generate terrain border blends and seamless road/river corridor tiles for square, isometric, and hex maps. Export-ready variants in one pass, so you stop painting every edge by hand.
Four focused desktop tools for game developers and 3D artists — tile borders, atlas packing, sprite extraction, and UV islands. No bloat, no guesswork.
Generate terrain border blends and seamless road/river corridor tiles for square, isometric, and hex maps. Export-ready variants in one pass, so you stop painting every edge by hand.
Packs loose sprites into a texture atlas with live preview — shelf or fixed-cell layout, Extra sheets, padding, pivots. Export PNG, WebP, PVR, or GPU PVR/KTX2 plus optional hash JSON.
Point it at a texture atlas and it finds every sprite element, then exports each one clean and correctly trimmed — ready for packing, padding, and engine import.
Move, align, and repack UV islands with pixel-accurate control, and transfer texture pixels across channels and materials without fighting the 3D app.
Each tool ships on its own and solves one problem well. Use one, or run the suite side by side — Tile Surgeon builds the world tiles, Stitch Surgeon packs the atlases, Sprite Surgeon pulls the elements, UV Surgeon preps the mapping.