Sprite Surgeon Sprite Surgeon
Sprite Surgeon
Sprite Surgeon
INSTRUMENT SUITE — v1.0

Precision tools for pixel‑perfect texture & tile work

Four focused desktop tools for game developers and 3D artists — tile borders, atlas packing, sprite extraction, and UV islands. No bloat, no guesswork.

PLATFORMWindows
BUILT FORGame artists
tired of the grind
TOOLSTile · Stitch · Sprite · UV

The instruments

04 TOOLS — INDEPENDENT OR TOGETHER
Tile Surgeon

Tile Surgeon

Autotile borders & corridors

Generate terrain border blends and seamless road/river corridor tiles for square, isometric, and hex maps. Export-ready variants in one pass, so you stop painting every edge by hand.

Get on Gumroad →
Stitch Surgeon

Stitch Surgeon

Texture atlas packer

Packs loose sprites into a texture atlas with live preview — shelf or fixed-cell layout, Extra sheets, padding, pivots. Export PNG, WebP, PVR, or GPU PVR/KTX2 plus optional hash JSON.

Get on Gumroad →
Sprite Surgeon

Sprite Surgeon

Sprite detection & export

Point it at a texture atlas and it finds every sprite element, then exports each one clean and correctly trimmed — ready for packing, padding, and engine import.

Coming soon
UV Surgeon

UV Surgeon

UV island manipulation

Move, align, and repack UV islands with pixel-accurate control, and transfer texture pixels across channels and materials without fighting the 3D app.

Coming soon

One suite, one precision standard

Each tool ships on its own and solves one problem well. Use one, or run the suite side by side — Tile Surgeon builds the world tiles, Stitch Surgeon packs the atlases, Sprite Surgeon pulls the elements, UV Surgeon preps the mapping.

Contact

Questions, bugs, licensing — write to

spritesurgeon@gmail.com